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Basics:


We can choose from 25 professions which are divided into a class, namely:

Semi-Tanks: 


Buu hits with Glove
Jiren Hits with Glove
Toppo Hits with Glove
Tsuful hits with Glove/Weapon
C17 hits with Glove
C18 hits with Glove
Uub
Characters that are balanced have a lot of absorb as well as a good DMG - universal character for blocking and for dealing DMG in battles (not like DPS)

DPS (Damage Dealer)


Goku hits with Glove/Weapon
Vegeta hits with Glove
Gohan hits with Glove/Sword
Chibi Trunks hits with Glove
Namekjin hits with Glove/Ki Blast
Freeza hits with Glove
Cell hits with Glove/Ki Blast
Cooler hits with Glove
Bardock hits with Glove
Trunks hits with Glove/Sword
Brolly hits with Glove
Beerus hits with Glove/Ki Blast
Goku Black hits with Glove/Sword
Janemba hits with Glove/Sword
Characters having the biggest DMG in the game and interesting attacking techniques or combo spells. Each character is unique and has its own + and -, however, they are not too strong and are not suitable too much to block sagas/mvp. Their task is to quickly annihilate the opponent.

Supports


Dende hits with Ki Blast
Whis hits with Weapon/Ki Blast
Healing characters and buffing his team can make a senzu, cast spells that slow down enemies, increase DMG accompanies and disturb enemies, but they are not strong, so they become the main target in battles.
 

Skills - what do they give and how to train them?



Level

- The level of experience of our character is gained by killing monsters while doing sagas while exercising at gravity/time room

Ki Level

- The level of our character techniques, the more we are able to use new better techniques and it increases our DMG from techniques we skill it using ki (mana) basic spell to burn ki points: power down

Developing

- is responsible for the development of our character, we can choose in which direction we will improve more on this topic below in the guide and under the link: DEVELOPING SYSTEM

Weapon Fighting

is responsible for the amount of DMG from weapons

Sword Fighting

is responsible for the amount of DMG from swords

Strenght

is responsible for the amount of DMG from gloves

Ki Blasting

is responsible for the amount of DMG from ki's (distance)

Critic

- is responsible for critical chance - 10 skills are a 3% chance to hit critically e.g. on 110 skill we have a 33% chance of a critical hit. We can skill him without a weapon "goal hand"